In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. It is an object-oriented alternative to C's -based streams from the C standard library.
Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to . The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char.
Standardization in 1998 saw the library moved into the std namespace, and the main header changed from to . It is this standardized version that is covered in the rest of the article.
Most of the classes in the library are actually very generalized class templates. Each template can operate on various character types, and even the operations themselves, such as how two characters are compared for equality, can be customized. However, the majority of code needs to do input and output operations using only one or two character types, thus most of the time the functionality is accessed through several typedefs, which specify names for commonly used combinations of template and character type.
For example, basic_fstream refers to the generic class template that implements input/output operations on file streams. It is usually used as fstream which is an alias for basic_fstream, or, in other words, basic_fstream working on characters of type char with the default character operation set.
The classes in the library could be divided into roughly two categories: abstractions and implementations. Classes, that fall into abstractions category, provide an interface which is sufficient for working with any type of a stream. The code using such classes doesn't depend on the exact location the data is read from or is written to.
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In computer programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language.
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