EthEth (ɛð, uppercase: Ð, lowercase: ð; also spelled edh or eð), known as ðæt in Old English, is a letter used in Old English, Middle English, Icelandic, Faroese (in which it is called edd), and Elfdalian. It was also used in Scandinavia during the Middle Ages, but was subsequently replaced with , and later . It is often transliterated as . The lowercase version has been adopted to represent a voiced dental fricative in the International Phonetic Alphabet.
Ligature (writing)In writing and typography, a ligature occurs where two or more graphemes or letters are joined to form a single glyph. Examples are the characters æ and œ used in English and French, in which the letters 'a' and 'e' are joined for the first ligature and the letters 'o' and 'e' are joined for the second ligature. For stylistic and legibility reasons, 'f' and 'i' are often merged to create 'fi' (where the tittle on the 'i' merges with the hood of the 'f'); the same is true of 's' and 't' to create 'st'.
GG, or g, is the seventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is gee (pronounced 'dʒiː), plural gees. The evolution of the Latin alphabet's G can be traced back to the Latin alphabet's predecessor, the Greek alphabet. The voiced velar stop was represented by the third letter of the Greek alphabet, gamma (Γ), which was later adopted by the Etruscan language.
Digraph (orthography)A digraph or digram (from the δίς , "double" and γράφω , "to write") is a pair of characters used in the orthography of a language to write either a single phoneme (distinct sound), or a sequence of phonemes that does not correspond to the normal values of the two characters combined. Some digraphs represent phonemes that cannot be represented with a single character in the writing system of a language, like the English sh in ship and fish. Other digraphs represent phonemes that can also be represented by single characters.
String (computer science)In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence (or list) data types and structures.