Carrier-sense multiple access with collision detection
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Although far from optimal, flooding is an in- dispensable message dissemination technique for network- wide broadcast within mobile ad hoc networks (MANETs). As such, the plain flooding algorithm provokes a high number of unnecessary packet rebroadcasts, c ...
We describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features: generic modeling of ...
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We have performed low-density (< 10(5) cm(-1)) time-resolved photoluminescence experiments that probe the relaxation of photo-excited carriers in a quantum wire. Our results show that carrier-carrier collisions are dominant at very short times both for int ...
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The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision ...
This paper provides a detailed and complete description of merging virtual actors with animation in a real environment. It describes the tasks involved in each stage of integration, such as video acquisition, extraction of camera parameters, creation and a ...