In computer programming, resource management refers to techniques for managing resources (components with limited availability).
Computer programs may manage their own resources by using features exposed by programming languages ( is a survey article contrasting different approaches), or may elect to manage them by a host – an operating system or virtual machine – or another program.
Host-based management is known as resource tracking, and consists of cleaning up resource leaks: terminating access to resources that have been acquired but not released after use. This is known as reclaiming resources, and is analogous to garbage collection for memory. On many systems, the operating system reclaims resources after the process makes the exit system call.
The omission of releasing a resource when a program has finished using it is known as a resource leak, and is an issue in sequential computing. Multiple processes wish to access a limited resource can be an issue in concurrent computing, and is known as resource contention.
Resource management seeks to control access in order to prevent both of these situations.
resource leak
Formally, resource management (preventing resource leaks) consists of ensuring that a resource is released if and only if it is successfully acquired. This general problem can be abstracted as "before, body, and after" code, which normally are executed in this order, with the condition that the after code is called if and only if the before code successfully completes, regardless of whether the body code executes successfully or not. This is also known as execute around or a code sandwich, and occurs in various other contexts, such as a temporary change of program state, or tracing entry and exit into a subroutine. However, resource management is the most commonly cited application. In aspect-oriented programming, such execute around logic is a form of advice.
In the terminology of control flow analysis, resource release must postdominate successful resource acquisition; failure to ensure this is a bug, and a code path that violates this condition causes a resource leak.
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In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp. Today, however, languages with garbage collection such as Java are increasingly popular and the languages Objective-C and Swift provide similar functionality through Automatic Reference Counting.
In object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system.
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We analyze symmetric protocols to rationally coordinate on an asymmetric, efficient allocation in an infinitely repeated N-agent, C-resource allocation problems, where the resources are all homogeneous. Bhaskar proposed one way to achieve this in 2-agent, ...