Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (netizens or digital citizens) who primarily communicate with one another online as members of online communities; that is, a culture whose influence is "mediated by computer screens" and Information Communication Technology, specifically the Internet.
Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment,
business, and recreation. The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were early adopters of the Internet, typically those with academic, technological, highly niche, or even subversive interests. .
The encompassing nature of the Internet culture has led to the study of its many different elements, such as anonymity/pseudonymity, social media, gaming and specific communities, and has also raised questions about online identity and Internet privacy.
Internet culture is a culture mostly endemic to anonymous or pseudonymous online communities and spaces. Due to the widespread adoption and growing use of the Internet, the impact of Internet culture on predominately offline societies and cultures has been extensive, and elements of Internet culture are increasingly impacting everyday life. Likewise, increasingly widespread adoption of the Internet has influenced Internet culture; frequently provoking fundamental shifts in Internet culture through shaming, censuring and censorship while pressuring other cultural expressions to go underground.
While Internet subcultures differ, subcultures which emerged in the environment of the early Internet maintain a number of noticeably similar values, which manifest in similar ways.
Enlightenment principles are prominent values of Internet culture, from which many other elements of the culture are derived..
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Qu'est-ce que la science fait au monde ? Ce cours propose de réfléchir à cette question à partir des exemples offerts par l'histoire des sciences et des techniques, du XVIIIe siècle à nos jours.
A decentralized system is one that works when no single party is in charge or fully trusted. This course teaches decentralized systems principles while guiding students through the engineering of thei
4chan is an anonymous English-language website. Launched by Christopher "moot" Poole in October 2003, the site hosts boards dedicated to a wide variety of topics, from anime and manga to video games, cooking, weapons, television, music, literature, history, fitness, politics, and sports, among others. Registration is not available and users typically post anonymously. , 4chan receives more than 22 million unique monthly visitors, of which approximately half are from the United States.
Technological utopianism (often called techno-utopianism or technoutopianism) is any ideology based on the premise that advances in science and technology could and should bring about a utopia, or at least help to fulfill one or another utopian ideal. A techno-utopia is therefore an ideal society, in which laws, government, and social conditions are solely operating for the benefit and well-being of all its citizens, set in the near- or far-future, as advanced science and technology will allow these ideal living standards to exist; for example, post-scarcity, transformations in human nature, the avoidance or prevention of suffering and even the end of death.
Leet (or "1337"), also known as eleet or leetspeak, is a system of modified spellings used primarily on the Internet. It often uses character replacements in ways that play on the similarity of their glyphs via reflection or other resemblance. Additionally, it modifies certain words based on a system of suffixes and alternate meanings. There are many dialects or linguistic varieties in different online communities. The term "leet" is derived from the word elite, used as an adjective to describe skill or accomplishment, especially in the fields of online gaming and computer hacking.
Explores networked individualism, the shift to individual-centric social networks, and the impact of connectivity, weaker group boundaries, and increased personal autonomy on society.
Explores the manipulation of beliefs through algorithms, the rise of extreme right-wing conspiracy theories, and the challenges of combating conspiracy beliefs.
Our actual internet landscape is dominated by a handful of private actors we use on a daily basis: Twitter, Facebook, Instagram, amongst others. These actors, in constant search of an optimization of their data transmission processes and user experiences, ...
In the context of the project "WeNet: Internet of us" we are studying the role of diversity in relation to Internet-mediated social interactions. In this paper, in particular, we analyze a possible relationship between personality aspects and social intera ...
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We are used to defining network neutrality as absence of traffic differentiation, like policing or shaping. These mechanisms, however, are often not what determines end-users’ quality of experience (QoE). Most content today is accessed through edge caches, ...