The short-time Fourier transform (STFT), is a Fourier-related transform used to determine the sinusoidal frequency and phase content of local sections of a signal as it changes over time. In practice, the procedure for computing STFTs is to divide a longer time signal into shorter segments of equal length and then compute the Fourier transform separately on each shorter segment. This reveals the Fourier spectrum on each shorter segment. One then usually plots the changing spectra as a function of time, known as a spectrogram or waterfall plot, such as commonly used in software defined radio (SDR) based spectrum displays. Full bandwidth displays covering the whole range of an SDR commonly use fast Fourier transforms (FFTs) with 2^24 points on desktop computers. Simply, in the continuous-time case, the function to be transformed is multiplied by a window function which is nonzero for only a short period of time. The Fourier transform (a one-dimensional function) of the resulting signal is taken, then the window is slid along the time axis until the end resulting in a two-dimensional representation of the signal. Mathematically, this is written as: where is the window function, commonly a Hann window or Gaussian window centered around zero, and is the signal to be transformed (note the difference between the window function and the frequency ). is essentially the Fourier transform of , a complex function representing the phase and magnitude of the signal over time and frequency. Often phase unwrapping is employed along either or both the time axis, , and frequency axis, , to suppress any jump discontinuity of the phase result of the STFT. The time index is normally considered to be "slow" time and usually not expressed in as high resolution as time . Given that the STFT is essentially a Fourier transform times a window function, the STFT is also called windowed Fourier transform or time-dependent Fourier transform. Modified discrete cosine transform In the discrete time case, the data to be transformed could be broken up into chunks or frames (which usually overlap each other, to reduce artifacts at the boundary).