Related concepts (40)
Knapsack problem
The knapsack problem is the following problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine which items to include in the collection so that the total weight is less than or equal to a given limit and the total value is as large as possible. It derives its name from the problem faced by someone who is constrained by a fixed-size knapsack and must fill it with the most valuable items.
Integer factorization
In number theory, integer factorization is the decomposition, when possible, of a positive integer into a product of smaller integers. If the factors are further restricted to be prime numbers, the process is called prime factorization, and includes the test whether the given integer is prime (in this case, one has a "product" of a single factor). When the numbers are sufficiently large, no efficient non-quantum integer factorization algorithm is known. However, it has not been proven that such an algorithm does not exist.
General number field sieve
In number theory, the general number field sieve (GNFS) is the most efficient classical algorithm known for factoring integers larger than 10100. Heuristically, its complexity for factoring an integer n (consisting of ⌊log2 n⌋ + 1 bits) is of the form in O and L-notations. It is a generalization of the special number field sieve: while the latter can only factor numbers of a certain special form, the general number field sieve can factor any number apart from prime powers (which are trivial to factor by taking roots).
Bubble sort
Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed. These passes through the list are repeated until no swaps had to be performed during a pass, meaning that the list has become fully sorted. The algorithm, which is a comparison sort, is named for the way the larger elements "bubble" up to the top of the list.
Prime number theorem
In mathematics, the prime number theorem (PNT) describes the asymptotic distribution of the prime numbers among the positive integers. It formalizes the intuitive idea that primes become less common as they become larger by precisely quantifying the rate at which this occurs. The theorem was proved independently by Jacques Hadamard and Charles Jean de la Vallée Poussin in 1896 using ideas introduced by Bernhard Riemann (in particular, the Riemann zeta function).
Amortized analysis
In computer science, amortized analysis is a method for analyzing a given algorithm's complexity, or how much of a resource, especially time or memory, it takes to execute. The motivation for amortized analysis is that looking at the worst-case run time can be too pessimistic. Instead, amortized analysis averages the running times of operations in a sequence over that sequence. As a conclusion: "Amortized analysis is a useful tool that complements other techniques such as worst-case and average-case analysis.
Iterated logarithm
In computer science, the iterated logarithm of , written (usually read "log star"), is the number of times the logarithm function must be iteratively applied before the result is less than or equal to . The simplest formal definition is the result of this recurrence relation: On the positive real numbers, the continuous super-logarithm (inverse tetration) is essentially equivalent: i.e. the base b iterated logarithm is if n lies within the interval , where denotes tetration.
L-notation
L-notation is an asymptotic notation analogous to big-O notation, denoted as for a bound variable tending to infinity. Like big-O notation, it is usually used to roughly convey the rate of growth of a function, such as the computational complexity of a particular algorithm. It is defined as where c is a positive constant, and is a constant . L-notation is used mostly in computational number theory, to express the complexity of algorithms for difficult number theory problems, e.g.
Asymptotically optimal algorithm
In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at worst a constant factor (independent of the input size) worse than the best possible algorithm. It is a term commonly encountered in computer science research as a result of widespread use of big-O notation. More formally, an algorithm is asymptotically optimal with respect to a particular resource if the problem has been proven to require Ω(f(n)) of that resource, and the algorithm has been proven to use only O(f(n)).
Multiplication algorithm
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

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