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Associative learning is known to modify foraging behavior in numerous parasitic wasps. This is in agreement with optimal foraging theory, which predicts that the wasps will adapt their responses to specific cues in accordance with the rewards they receive ...
In this paper we investigate the self-organization and cognitive abilities of adaptive networks when the individual agents are allowed to move in pursuit of an objective. The network as a whole acts as an adaptive entity with localized processing and is ab ...
Foraging robots involved in a search and retrieval task may create paths to navigate faster in their environment. In this context, a swarm of robots that has found several resources and created different paths may benefit strongly from path selection. Path ...
We investigate how central-place seed foragers with a nest in the proximity of one or more seed sources determine the formation of different vegetation patterns. In particular, we discuss the ecological conditions that lead to the formation of hump-shaped ...
Swarm robotics draws inspiration from decentralized self-organizing biological systems in general and from the collective behavior of social insects in particular. In social insect colonies, many tasks are performed by higher order group or team entities, ...
Communication is fundamental to life on earth. All social organisms, from bacteria to humans, use communicative signals to coordinate their behaviors with members of their own and other species. Despite its key role in social organization, many questions r ...
Changes in grazing management are believed to be responsible for declines in populations of birds breeding in grassland over the last decades. The relationships between grazing management regimes, vegetation structure and composition and the availability o ...
Acute stress regulates different aspects of behavioral learning through the action of stress hormones and neuromodulators. Stress effects depend on stressor's type, intensity, timing, and the learning paradigm. In addition, genetic background of animals mi ...
We introduce Markov Decision Evolutionary Games with N players, in which each individual in a large population interacts with other randomly selected players. The states and actions of each player in an interaction together determine the instantaneous payo ...
Dispersal is often viewed as a process on which the landscape has little effect. This is particularly apparent in populations’ genetic and ecological studies, where isolation by distance is generally tested using a Euclidean distance between populations. H ...