Related concepts (9)
Mersenne Twister
The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by ja and Takuji Nishimura. Its name derives from the fact that its period length is chosen to be a Mersenne prime. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs. The most commonly used version of the Mersenne Twister algorithm is based on the Mersenne prime . The standard implementation of that, MT19937, uses a 32-bit word length.
Cryptographically secure pseudorandom number generator
A cryptographically secure pseudorandom number generator (CSPRNG) or cryptographic pseudorandom number generator (CPRNG) is a pseudorandom number generator (PRNG) with properties that make it suitable for use in cryptography. It is also loosely known as a cryptographic random number generator (CRNG). Most cryptographic applications require random numbers, for example: key generation nonces salts in certain signature schemes, including ECDSA, RSASSA-PSS The "quality" of the randomness required for these applications varies.
Random number generation
Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but unpredictable to foresight. True random number generators can be hardware random-number generators (HRNGs), wherein each generation is a function of the current value of a physical environment's attribute that is constantly changing in a manner that is practically impossible to model.
Xorshift
Xorshift random number generators, also called shift-register generators, are a class of pseudorandom number generators that were invented by George Marsaglia. They are a subset of linear-feedback shift registers (LFSRs) which allow a particularly efficient implementation in software without the excessive use of sparse polynomials. They generate the next number in their sequence by repeatedly taking the exclusive or of a number with a bit-shifted version of itself.
Randomness
In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4.
Pseudorandom number generator
A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value, called the PRNG's seed (which may include truly random values).
Mersenne prime
In mathematics, a Mersenne prime is a prime number that is one less than a power of two. That is, it is a prime number of the form Mn = 2n − 1 for some integer n. They are named after Marin Mersenne, a French Minim friar, who studied them in the early 17th century. If n is a composite number then so is 2n − 1. Therefore, an equivalent definition of the Mersenne primes is that they are the prime numbers of the form Mp = 2p − 1 for some prime p. The exponents n which give Mersenne primes are 2, 3, 5, 7, 13, 17, 19, 31, .
Pseudorandomness
A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. Simply put, the problem is that many of the sources of randomness available to humans (such as rolling dice) rely on physical processes not readily available to computer programs. The generation of random numbers has many uses, such as for random sampling, Monte Carlo methods, board games, or gambling.
Prime number
A prime number (or a prime) is a natural number greater than 1 that is not a product of two smaller natural numbers. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways of writing it as a product, 1 × 5 or 5 × 1, involve 5 itself. However, 4 is composite because it is a product (2 × 2) in which both numbers are smaller than 4.

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