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This paper is concerned with adaptation capabilities of evolved neural controllers. We propose to evolve mechanisms for parameter self-organization instead of evolving the parameters themselves. The method consists of encoding a set of local adaptation rul ...
In this paper an evolutionary method consisting of encoding a set of local adaptation rules that synapses obey while a robot freely moves in the environment is compared to standard evolution of fixed-weight control networks. The results show ha evolutionar ...
This paper presents an efficient and robust technique for generating global motion paths for a human model in virtual environments. Initially, a scene is discretized using raster hardware to generate an environment map. An obstacle-free cell path sub-optim ...
This paper is concerned with adaptation capabilities of evolved neural controllers. A method consisting of encoding a set of local adaptation rules that synapses obey while the robot freely moves in the environment [6] is compared to a standard fixed-weigh ...
This paper is concerned with artificial evolution of neuro-controllers with adaptive synapses for autonomous mobile robots. The method consists of encoding on the genotype a set of local modification rules that synapses obey while the robot freely moves in ...
We propose a modular architecture for autonomous robots which allows for the implementation of basic behavioral modules by both programming and training, and accommodates for an evolutionary development of the interconnections among modules. This architect ...
There is a large body of research on motion control of legs in human models. However, they require specification of global paths in which to move. A method for automatically computing a global motion path for a human in a 3D environment of obstacles is pre ...
In our previous paper, we have shown that case-based reasoning techniques can be used as a viable formulation for solving assembly sequence generation problems. The issues covered in that paper were case base organization, case selection and matching, and ...
Real-time animation of virtual humans requires a dedicated architecture for the integration of different motion control techniques running into so-called actions. In this paper, we describe a software architecture called AGENTlib for the management of acti ...
A motion planning algorithm for automatic path computation for an autonomous virtual human in an environment of obstacles is presented. The environment is discretized and an optimum path in terms of number of cells is computed using A* search technique ...