In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.
Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers than it is to copy and access the data to which the pointers point.
Pointers are also used to hold the addresses of entry points for called subroutines in procedural programming and for run-time linking to dynamic link libraries (DLLs). In object-oriented programming, pointers to functions are used for binding methods, often using virtual method tables.
A pointer is a simple, more concrete implementation of the more abstract reference data type. Several languages, especially low-level languages, support some type of pointer, although some have more restrictions on their use than others. While "pointer" has been used to refer to references in general, it more properly applies to data structures whose interface explicitly allows the pointer to be manipulated (arithmetically via ) as a memory address, as opposed to a magic cookie or capability which does not allow such. Because pointers allow both protected and unprotected access to memory addresses, there are risks associated with using them, particularly in the latter case.
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In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains data, and a reference (in other words, a link) to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration.
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the program's source code.
In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, .
Microcontrôleurs couvre le fonctionnement interne d'un microcontrôleur, des notions de base d'architecture de processeur et de système informatique ainsi que les interfaces de microcontrôleurs, et pro
L'objectif de ce cours est d'introduire les étudiants à la pensée algorithmique, de les familiariser avec les fondamentaux de l'Informatique et de développer une première compétence en programmation (
The aim of this course is to provide the background in scientific computing. The class includes a brief introduction to basic programming in c++, it then focus on object oriented programming and c++ s
Le cours suivi propose une introduction aux concepts de base de la programmation orientée objet tels que : encapsulation et abstraction, classes/objets, attributs/méthodes, héritage, polymorphisme, ..
Ce cours initie à la programmation en utilisant le langage C++. Il ne présuppose pas de connaissance préalable. Les aspects plus avancés (programmation orientée objet) sont donnés dans un cours suivan
We consider the Allen-Cahn equation ?(t)u - ?u = u - u(3) with a rapidly mixing Gaussian field as initial condition. We show that provided that the amplitude of the initial condition is not too large, the equation generates fronts described by nodal sets o ...
Automatic verification of programs manipulating arrays relies on specialised decision procedures. A methodology to classify the theories handled by these procedures is introduced. It is based on decomposition theorems in the style of Feferman and Vaught. T ...
Writing correct software is hard, yet in systems that have a high failure cost or are not easily upgraded like blockchains, bugs and security problems cannot be tolerated. Therefore, these systems are perfect use cases for formal verification, the task of ...