A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates.
Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary.
Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source code. Someone unfamiliar with the program being patched may install a patch using a patch utility created by another person who is the Admin. Even when the source code is available, patching makes possible the installation of small changes to the object program without the need to recompile or reassemble. For minor changes to software, it is often easier and more economical to distribute patches to users rather than redistributing a newly recompiled or reassembled program.
Although meant to fix problems, poorly designed patches can sometimes introduce new problems (see software regressions). In some special cases updates may knowingly break the functionality or disable a device, for instance, by removing components for which the update provider is no longer licensed.
Patch management is a part of lifecycle management, and is the process of using a strategy and plan of what patches should be applied to which systems at a specified time.
Patches for proprietary software are typically distributed as s instead of source code.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
The student who follows this course will get acquainted with computational tools used to analyze systems with uncertainty arising in engineering, physics, chemistry, and economics. Focus will be on s
En histoire de l'architecture, la stéréotomie est l'art de concevoir et fabriquer des volumes complexes en pierre et des assemblages en bois.Ce cours propose une réinterprétation de la stéréotomie
Mettre en pratique les bases de la programmation vues au semestre précédent. Développer un logiciel structuré. Méthode de debug d'un logiciel. Introduction à la programmation scientifique. Introductio
Linux (ˈlɪnʊks ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the use and importance of GNU software in many distributions, causing some controversy.
Proprietary software is software that, according to the free and open-source software community, grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.
The software release life cycle is the process of developing, testing, and distributing a software product. It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. Pre-alpha refers to the early stages of development, when the software is still being designed and built. Alpha testing is the first phase of formal testing, during which the software is tested internally using white-box techniques.
Compilers assure that any produced optimized code is semantically equivalent to the original code. However, even "correct" compilers may introduce security bugs as security properties go beyond translation correctness. Security bugs introduced by such corr ...
This thesis demonstrates that it is feasible for systems code to expose a latency interface that describes its latency and related side effects for all inputs, just like the code's semantic interface describes its functionality and related side effects.Sem ...
Fuzzing reliably and efficiently finds bugs in software, including operating system kernels. In general, higher code coverage leads to the discovery of more bugs. This is why most existing kernel fuzzers adopt strategies to generate a series of inputs that ...