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Stroke, or cerebral-vascular accident is the leading cause of disabilities in the western world. It primarily affects mobility due to a degradation of principal motor functions such as balance and gait. This reduction of mobility directly impacts the spect ...
This article presents a model for product design in an interdisciplinary way with participation of the university, private company and the user. The proposal was implemented in the design of an assistive product for mobility according to the ISO9999: 2007 ...
Background: The overall goal of this paper was to investigate approaches to controlling active participation in stroke patients during robot-assisted gait therapy. Although active physical participation during gait rehabilitation after stroke was shown to ...
Stroke is the leading cause of disabilities in the western world and may cause severe motor impairments. In the current clinical practice, progress during physical rehabilitation is assessed by a therapist for specific motor functions and through questionn ...
Investigations of occupational and environmental risk caused by the use of agrochemicals have received considerable interest over the last decades. And yet, in developing countries, the lack of staff and analytical equipment as well the costs of chemical a ...
Brain-Computer Interfaces (BCIs) provide a mean to access the damaged motor network of the brain after stroke, and could be used to drive and promote beneficial plasticity. Among the available therapeutic approaches, Functional Electrical Stimulation (FES) ...
Robotic interfaces can dynamically interact with humans performing movements and can be used to study neuromuscular adaptation. Such devices can produce computer controlled dynamics during movement and measure the interaction force and movement trajectory. ...
Background: MUNDUS is an assistive framework for recovering direct interaction capability of severely motor impaired people based on arm reaching and hand functions. It aims at achieving personalization, modularity and maximization of the user's direct inv ...
This thesis presents researches and experiments performed in collaboration with a psychiatrist in order to validate and improve the use of virtual reality in social phobia psychotherapy. Cognitive and behavioral therapies are strongly based on the exposure ...
The ability to build and control exposure through a seamless synergy of interaction and narration is a strongly required feature of a new type of immersive-VR training and therapy system. This paper presents a practical approach for immersive-VR training a ...