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Covers planning with adversaries, heuristic search algorithms, and strategies for games with chance, emphasizing the significance of deliberative agents.
Covers the basics of reinforcement learning, including Markov Decision Processes and policy gradient methods, and explores real-world applications and recent advances.
Covers MuZero, a model that learns to predict rewards and actions iteratively, achieving state-of-the-art performance in board games and Atari video games.