Concept

Compute kernel

Summary
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit). They are sometimes called compute shaders, sharing execution units with vertex shaders and pixel shaders on GPUs, but are not limited to execution on one class of device, or graphics APIs. Description Compute kernels roughly correspond to inner loops when implementing algorithms in traditional languages (except there is no implied sequential operation), or to code passed to internal iterators. They may be specified by a separate programming language such as "OpenCL C" (managed by the OpenCL API), as "compute shaders" written in a shading language (managed by a graphics API such as OpenGL), or embedded directly in application code written in a high level language, as in the case
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