Related concepts (18)
Computable function
Computable functions are the basic objects of study in computability theory. Computable functions are the formalized analogue of the intuitive notion of algorithms, in the sense that a function is computable if there exists an algorithm that can do the job of the function, i.e. given an input of the function domain it can return the corresponding output. Computable functions are used to discuss computability without referring to any concrete model of computation such as Turing machines or register machines.
Halting problem
In computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run forever. The halting problem is undecidable, meaning that no general algorithm exists that solves the halting problem for all possible program–input pairs. A key part of the formal statement of the problem is a mathematical definition of a computer and program, usually via a Turing machine.
Computability
Computability is the ability to solve a problem in an effective manner. It is a key topic of the field of computability theory within mathematical logic and the theory of computation within computer science. The computability of a problem is closely linked to the existence of an algorithm to solve the problem. The most widely studied models of computability are the Turing-computable and μ-recursive functions, and the lambda calculus, all of which have computationally equivalent power.
Random-access machine
In computer science, random-access machine (RAM) is an abstract machine in the general class of register machines. The RAM is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers. Like the counter machine, The RAM has its instructions in the finite-state portion of the machine (the so-called Harvard architecture). The RAM's equivalent of the universal Turing machine with its program in the registers as well as its data is called the random-access stored-program machine or RASP.
Counter machine
A counter machine is an abstract machine used in a formal logic and theoretical computer science to model computation. It is the most primitive of the four types of register machines. A counter machine comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer, and a list of (usually sequential) arithmetic and control instructions for the machine to follow. The counter machine is typically used in the process of designing parallel algorithms in relation to the mutual exclusion principle.
Computer
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
Pointer machine
In theoretical computer science, a pointer machine is an atomistic abstract computational machine model akin to the random-access machine. A pointer algorithm could also be an algorithm restricted to the pointer machine model. Depending on the type, a pointer machine may be called a linking automaton, a KU-machine, an SMM, an atomistic LISP machine, a tree-pointer machine, etc. (cf Ben-Amram 1995). At least three major varieties exist in the literature—the Kolmogorov-Uspenskii model (KUM, KU-machine), the Knuth linking automaton, and the Schönhage Storage Modification Machine model (SMM).
Random-access stored-program machine
In theoretical computer science the random-access stored-program (RASP) machine model is an abstract machine used for the purposes of algorithm development and algorithm complexity theory. The RASP is a random-access machine (RAM) model that, unlike the RAM, has its program in its "registers" together with its input. The registers are unbounded (infinite in capacity); whether the number of registers is finite is model-specific. Thus the RASP is to the RAM as the Universal Turing machine is to the Turing machine.
Busy beaver
In theoretical computer science, the busy beaver game aims at finding a terminating program of a given size that produces the most output possible. Since an endlessly looping program producing infinite output is easily conceived, such programs are excluded from the game. More precisely, the busy beaver game consists of designing a halting Turing machine with alphabet {0,1} which writes the most 1s on the tape, using only a given set of states.
Model of computation
In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.

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