A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput (the number of instructions that can be executed in a unit of time) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit.
While a superscalar CPU is typically also pipelined, superscalar and pipelining execution are considered different performance enhancement techniques. The former executes multiple instructions in parallel by using multiple execution units, whereas the latter executes multiple instructions in the same execution unit in parallel by dividing the execution unit into different phases.
The superscalar technique is traditionally associated with several identifying characteristics (within a given CPU):
Instructions are issued from a sequential instruction stream
The CPU dynamically checks for data dependencies between instructions at run time (versus software checking at compile time)
The CPU can execute multiple instructions per clock cycle
Seymour Cray's CDC 6600 from 1964 is often mentioned as the first superscalar design. The 1967 IBM System/360 Model 91 was another superscalar mainframe. The Motorola MC88100 (1988), the Intel i960CA (1989) and the AMD 29000-series 29050 (1990) microprocessors were the first commercial single-chip superscalar microprocessors. RISC microprocessors like these were the first to have superscalar execution, because RISC architectures free transistors and die area which can be used to include multiple execution units (this was why RISC designs were faster than CISC designs through the 1980s and into the 1990s).
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Beginning with a basic pipeline processor, student will learn to implement intriguing architectural techinques through a series of labs. The class will emphasize the implementation, debugging, and ana
Multiprocessors are a core component in all types of computing infrastructure, from phones to datacenters. This course will build on the prerequisites of processor design and concurrency to introduce
Multiprocessors are now the defacto building blocks for all computer systems. This course will build upon the basic concepts offered in Computer Architecture I to cover the architecture and organizati
In computer engineering, out-of-order execution (or more formally dynamic execution) is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently.
Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically ILP refers to the average number of instructions run per step of this parallel execution. ILP must not be confused with concurrency. In ILP there is a single specific thread of execution of a process. On the other hand, concurrency involves the assignment of multiple threads to a CPU's core in a strict alternation, or in true parallelism if there are enough CPU cores, ideally one core for each runnable thread.
In computer engineering, an execution unit (E-unit or EU) is a part of the central processing unit (CPU) or graphics processing unit (GPU) that performs the operations and calculations forwarded from the instruction unit. It may have its own internal control sequence unit (not to be confused with the CPU's main control unit), some registers, and other internal units such as an arithmetic logic unit, address generation unit, floating-point unit, load–store unit, branch execution unit or some smaller and more specific components.
Today's continued increase in demand for processing power, despite the slowdown of Moore's law, has led to an increase in processor count, which has resulted in energy consumption and distribution problems. To address this, there is a growing trend toward ...
EPFL2023
, , , , ,
Fuzzers effectively explore programs to discover bugs. Greybox fuzzers mutate seed inputs and observe their execution. Whenever a seed reaches new behavior (e.g., new code or higher execution frequency), it is stored for further mutation. Greybox fuzzers d ...
Berkeley2023
, ,
The performance of programs executed on heterogeneous parallel platforms largely depends on the design choices regarding how to partition the processing on the various different processing units. In other words, it depends on the assumptions and parameters ...