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This paper addresses the task of automatically detecting outcomes of social interaction patterns, using non-verbal audio cues in competi- tive role-playing games (RPGs). For our experiments, we introduce a new data set which features 3 hours of audio-visua ...
The paper presents several improvements to our synthesis platform Xsynth that was developed targeting advanced logic synthesis and technological mapping for k-LUT based FPGAs. Having implemented an efficient exhaustive k-feasible cone generator it was targ ...
The effect of a proper shaping of the temporal envelope of isolated pulses in slow-light systems based on stimulated Brillouin scattering in optical fibers is studied and experimentally demonstrated. The pulse shape can be optimized to lead to a substantia ...
We address the problem of both estimating the dominant person in a meeting from a single audio source and identifying them visually in a multi-camera setting. We use a speaker diarization algorithm to perform speaker segmentation and clustering, representi ...
A novel model is presented to learn bimodally informative structures from audio-visual signals. The signal is represented as a sparse sum of audio- visual kernels. Each kernel is a bimodal function consisting of synchronous snippets of an audio waveform an ...
Dynamic control of the speed of a light signal, based on stimulated Brillouin scattering in optical fibers, was theoretically studied and also experimentally demonstrated as the core object of this thesis. To date, slow light based on stimulated Brillouin ...
Acoustic echo control and noise suppression is an important part of any "handsfree" telecommunication system, such as telephony or audio or video conferencing systems. Bandwidth and computational complexity constraints have prevented that stereo or multi-c ...
The CLIC Test Facility 3 (CTF3) is being built and commissioned by an international collaboration to test the feasibility of the proposed Compact Linear Collider (CLIC) drive beam generation scheme. Central to this scheme is the use of RF deflectors to inj ...
We consider the problem of multiple-loudspeaker low-frequency room equalization for a wide listening area, where the equalized loudspeaker is helped using the remaining ones. Using a spatial discretization of the listening area, we formulate the problem as ...
In this paper we propose a novel method which is able to detect and separate audio-visual sources present in a scene. Our method exploits the correlation between the video signal captured with a camera and a synchronously recorded one-microphone audio trac ...