Concept

Cartoon physics

Summary
Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films, particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of such "laws" which have become de rigueur in comic animation. They usually involve things behaving in accordance with how they appear to the cartoon characters, or what the characters expect, rather than how they objectively are. In one common example, when a cartoon character runs off a cliff, gravity has no effect until the character notices. In words attributed to Art Babbitt, an animator with the Walt Disney Studios: "Animation follows the laws of physics—unless it is funnier otherwise." Specific reference to cartoon physics extends back at least to June 1980, when an article "O'Donnell's Laws of Cartoon Motion" appeared in Esquire. A version printed in V.18 No. 7 p. 12, 1994 by the Institute of Electrical and Electronics Engineers in its journal helped spread the word among the technical crowd, which has expanded and refined the idea. O'Donnell's examples include: Any body suspended in space will remain suspended in space until made aware of its situation. A character steps off a cliff but remains in midair until looking down, then the familiar principle of 32 feet per second takes over. A body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage. The time required for an object to fall 20 stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down 20 flights to attempt to capture it unbroken. Such an object is inevitably priceless; the attempt to capture it, inevitably unsuccessful. All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the surface.
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