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Related lectures (32)
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Newton's Method: Order 2
Explains Newton's method of order 2 for finding function zeros.
Game Design: Prototyping & Playtesting
Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Binary Numbers: Representation and Operations
Explores binary number representation, arithmetic operations, microcontroller instruction sets, and practical development processes.
Prototyping: Sequences and Classification
Discusses the importance of prototyping in the development process and presents different types of prototypes and their classification.
Building and Testing Ideas
Emphasizes the importance of prototyping in validating solutions and addressing problems effectively.
Omega Continuity: Galois Connection and AI Recipe
Explores Tarski's fixed point theorem, omega continuity, Galois connection, and abstract interpretation concepts.
Pivoting Strategies: Value Proposition in Software Development
Covers pivoting and value proposition in software development, emphasizing customer validation and the Dropbox case study.
Bisection Method: Solving Non-linear Equations
Explores the bisection method for solving non-linear equations with a focus on error control and MATLAB implementation.
Gradient Descent: Optimization and Constraints
Discusses gradient descent for optimization with equality constraints and iterative convergence criteria.
Pega Platform Overview
Covers an introduction to Pega platform 8.5.3 and its key features.