Concept

Live2D

Live2D is an animation software that can be used to generate real-time 2D animations—usually anime-style characters—using layered, continuous parts based on an illustration, without the need of frame-by-frame animation or a 3D model. This enables characters to move using 2.5D movement while maintaining the original illustration. Live2D characters consist of layered parts. Parts are separately moved to show the whole animation and expression of the character, such as tilting head. Parts can be as simple as face, hair, and body, or it can be detailed to eyebrows, eyelashes, and even different parts of hair which you wish to have different movements. The number of layers depends on how you wish the Live2D character present movements. The layers are rigged to a skeleton to form a whole animated character in real-time. Live2D can be used with real-time motion capture to track movements and perform lip syncing for real-time applications such as vtubing. The downside of the technology is that currently there is no official setting for 360° rotation. It is also difficult to do large angle turns for complex images or characters. Live2D has been used in a wide variety of video games, visual novels, virtual YouTuber channels, and other media. Well-known examples of Live2D media and software include FaceRig, VTube Studio, Nekopara, Azur Lane, and virtual YouTubers (as popularized by Hololive, Nijisanji, and VShojo). Live2D was first introduced in 2008 for the need of interactive media. Since then, the technology has also changed how games enhance user experience through lively characters and expressions. In 2009, Cubism (now Live2D) released their very first Live2D application, Live2D vector. The application transforms vector graphic to make flat character image achieve three-dimensional head turning and moving effects. Although such character can only perform limited activities, it performs much better than static pictures or slideshows. User can also customize their own moving character by adjusting parameters through software or collecting materials such as images of different angles of a character.

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