File systemIn computing, a file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified.
Fork (system call)In computing, particularly in the context of the Unix operating system and its workalikes, fork is an operation whereby a process creates a copy of itself. It is an interface which is required for compliance with the POSIX and Single UNIX Specification standards. It is usually implemented as a C standard library wrapper to the fork, clone, or other system calls of the kernel. Fork is the primary method of process creation on Unix-like operating systems. In multitasking operating systems, processes (running programs) need a way to create new processes, e.
C file input/outputThe C programming language provides many standard library functions for input and output. These functions make up the bulk of the C standard library . The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, and officially became part of the Unix operating system in Version 7. The I/O functionality of C is fairly low-level by modern standards; C abstracts all file operations into operations on streams of bytes, which may be "input streams" or "output streams".
Pipeline (Unix)In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams, so that the output text of each process (stdout) is passed directly as input (stdin) to the next one. The second process is started as the first process is still executing, and they are executed concurrently. The concept of pipelines was championed by Douglas McIlroy at Unix's ancestral home of Bell Labs, during the development of Unix, shaping its toolbox philosophy.
Device fileIn Unix-like operating systems, a device file or special file is an interface to a device driver that appears in a as if it were an ordinary . There are also special files in DOS, OS/2, and Windows. These special files allow an application program to interact with a device by using its device driver via standard input/output system calls. Using standard system calls simplifies many programming tasks, and leads to consistent user-space I/O mechanisms regardless of device features and functions.
Berkeley socketsBerkeley sockets is an application programming interface (API) for Internet sockets and Unix domain sockets, used for inter-process communication (IPC). It is commonly implemented as a library of linkable modules. It originated with the 4.2BSD Unix operating system, which was released in 1983. A socket is an abstract representation (handle) for the local endpoint of a network communication path. The Berkeley sockets API represents it as a () in the Unix philosophy that provides a common interface for input and output to streams of data.
Handle (computing)In computer programming, a handle is an abstract reference to a resource that is used when application software references blocks of memory or objects that are managed by another system like a database or an operating system. A resource handle can be an opaque identifier, in which case it is often an integer number (often an array index in an array or "table" that is used to manage that type of resource), or it can be a pointer that allows access to further information.
Asynchronous I/OIn computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current.
System resourceIn computing, a system resource, or simple resource, is any physical or virtual component of limited availability within a computer system. All connected devices and internal system components are resources. Virtual system resources include (concretely s), network connections (concretely network sockets), and memory areas. Managing resources is referred to as resource management, and includes both preventing resource leaks (not releasing a resource when a process has finished using it) and dealing with resource contention (when multiple processes wish to access a limited resource).
Chrootchroot is an operation on Unix and Unix-like operating systems that changes the apparent root directory for the current running process and its children. A program that is run in such a modified environment cannot name (and therefore normally cannot access) files outside the designated directory tree. The term "chroot" may refer to the system call or the wrapper program. The modified environment is called a chroot jail. The chroot system call was introduced during development of Version 7 Unix in 1979.