A botnet is a group of Internet-connected devices, each of which runs one or more bots. Botnets can be used to perform Distributed Denial-of-Service (DDoS) attacks, steal data, send spam, and allow the attacker to access the device and its connection. The owner can control the botnet using command and control (C&C) software. The word "botnet" is a portmanteau of the words "robot" and "network". The term is usually used with a negative or malicious connotation.
A botnet is a logical collection of Internet-connected devices, such as computers, smartphones or Internet of things (IoT) devices whose security have been breached and control ceded to a third party. Each compromised device, known as a "bot," is created when a device is penetrated by software from a malware (malicious software) distribution. The controller of a botnet is able to direct the activities of these compromised computers through communication channels formed by standards-based network protocols, such as IRC and Hypertext Transfer Protocol (HTTP).
Botnets are increasingly rented out by cyber criminals as commodities for a variety of purposes, including as booter/stresser services.
Botnet architecture has evolved over time in an effort to evade detection and disruption. Traditionally, bot programs are constructed as clients which communicate via existing servers. This allows the bot herder (the controller of the botnet) to perform all control from a remote location, which obfuscates the traffic. Many recent botnets now rely on existing peer-to-peer networks to communicate. These P2P bot programs perform the same actions as the client–server model, but they do not require a central server to communicate.
The first botnets on the Internet used a client–server model to accomplish their tasks. Typically, these botnets operate through Internet Relay Chat networks, domains, or websites. Infected clients access a predetermined location and await incoming commands from the server. The bot herder sends commands to the server, which relays them to the clients.
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A computer virus is a type of malware that, when executed, replicates itself by modifying other computer programs and inserting its own code into those programs. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage.
Email spam, also referred to as junk email, spam mail, or simply spam, is unsolicited messages sent in bulk by email (spamming). The name comes from a Monty Python sketch in which the name of the canned pork product Spam is ubiquitous, unavoidable, and repetitive. Email spam has steadily grown since the early 1990s, and by 2014 was estimated to account for around 90% of total email traffic. Since the expense of the spam is borne mostly by the recipient, it is effectively postage due advertising.
In computing, a zombie is a computer connected to the Internet that has been compromised by a hacker via a computer virus, computer worm, or trojan horse program and can be used to perform malicious tasks under the remote direction of the hacker. Zombie computers often coordinate together in a botnet controlled by the hacker, and are used for activities such as spreading e-mail spam and launching distributed denial-of-service attacks (DDoS attacks) against web servers. Most victims are unaware that their computers have become zombies.
Explores various malware types, spread mechanisms, defense strategies, and network security implications.
Addresses organizational issues in course management, including query answering and handling unexpected challenges like bot attacks.
Explores botnets, networks of compromised hosts controlled by a single entity, and defense strategies against them, highlighting the impact of malicious software.
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