Concept

Artistic language

Summary
An artistic language, or artlang, is a constructed language designed for aesthetic and phonetic pleasure. Language can be artistic to the extent that artists use it as a source of creativity in art, poetry, calligraphy or as a metaphor to address themes such as cultural diversity and the vulnerability of the individual in a globalizing world. Unlike engineered languages or auxiliary languages, artistic languages often have irregular grammar systems, much like natural languages. Many are designed within the context of fictional worlds, such as J. R. R. Tolkien's Middle-earth. Others can represent fictional languages in a world not patently different from the real world, or have no particular fictional background attached. Several different genres of constructed languages are classified as 'artistic'. An artistic language may fall into any one of the following groups, depending on the aim of its use. Similarly to philosophical languages, artlangs are created in accordance with an initially defined principle in mind. Fictional language By far the largest group of artlangs are fictional languages (sometimes also referred to as "professional artlangs"). Fictional languages are intended to be the languages of a fictional world, and are often designed with the intent of giving more depth and an appearance of plausibility to the fictional worlds with which they are associated, and to have their characters communicate in a fashion which is both alien and dislocated. By analogy with the word "conlang", the term conworld is used to describe these worlds, inhabited by fictional constructed cultures. There are two major categories of fictional languages. Professional fictional languages are those languages created for use in books, movies, television shows, video games, comics, toys, and songs. Prominent examples of works featuring fictional languages include the Middle-earth and Star Trek universes, the game Ico and the songs of the French band Magma, singing in Kobaïan.
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