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Video game development
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Related lectures (21)
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Introduction to Game Design
Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Count the Items
Covers the creation of a labyrinth level using Scratch, focusing on counting items and managing game logic.
Count Your Life Points
Covers the creation of a labyrinth level in Scratch, focusing on managing life points.
Game Development: Implementing Game Logic
Covers the implementation of game logic in C++, focusing on data structures and game functions.
Automated Babyfoot Strategies
Covers automating babyfoot strategies, improving interfaces, developing tactics, and visualizing game dynamics.
Game Development: Types and Elements
Covers the development of a game program in Java, emphasizing the importance of breaking down the problem into sub-problems.
Winning Strategy in Java
Covers the implementation of a winning strategy in Java.
Developing a Connect Four Game
Covers the development of a Connect Four game in C++.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.