Isohedral figureIn geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B.
Spherical polyhedronIn geometry, a spherical polyhedron or spherical tiling is a tiling of the sphere in which the surface is divided or partitioned by great arcs into bounded regions called spherical polygons. Much of the theory of symmetrical polyhedra is most conveniently derived in this way. The most familiar spherical polyhedron is the soccer ball, thought of as a spherical truncated icosahedron. The next most popular spherical polyhedron is the beach ball, thought of as a hosohedron.
Disdyakis triacontahedronIn geometry, a disdyakis triacontahedron, hexakis icosahedron, decakis dodecahedron or kisrhombic triacontahedron is a Catalan solid with 120 faces and the dual to the Archimedean truncated icosidodecahedron. As such it is face-uniform but with irregular face polygons. It slightly resembles an inflated rhombic triacontahedron: if one replaces each face of the rhombic triacontahedron with a single vertex and four triangles in a regular fashion, one ends up with a disdyakis triacontahedron.
Icosahedral symmetryIn mathematics, and especially in geometry, an object has icosahedral symmetry if it has the same symmetries as a regular icosahedron. Examples of other polyhedra with icosahedral symmetry include the regular dodecahedron (the dual of the icosahedron) and the rhombic triacontahedron. Every polyhedron with icosahedral symmetry has 60 rotational (or orientation-preserving) symmetries and 60 orientation-reversing symmetries (that combine a rotation and a reflection), for a total symmetry order of 120.
Conway polyhedron notationIn geometry, Conway polyhedron notation, invented by John Horton Conway and promoted by George W. Hart, is used to describe polyhedra based on a seed polyhedron modified by various prefix operations. Conway and Hart extended the idea of using operators, like truncation as defined by Kepler, to build related polyhedra of the same symmetry. For example, tC represents a truncated cube, and taC, parsed as t(aC), is (topologically) a truncated cuboctahedron. The simplest operator dual swaps vertex and face elements; e.
Deltoidal icositetrahedronIn geometry, the deltoidal icositetrahedron (or trapezoidal icositetrahedron, tetragonal icosikaitetrahedron, tetragonal trisoctahedron, strombic icositetrahedron) is a Catalan solid. Its 24 faces are congruent kites. The deltoidal icositetrahedron, whose dual is the (uniform) rhombicuboctahedron, is tightly related to the pseudo-deltoidal icositetrahedron, whose dual is the pseudorhombicuboctahedron; but the actual and pseudo-d.i. are not to be confused with each other.
Catalan solidIn mathematics, a Catalan solid, or Archimedean dual, is a polyhedron that is dual to an Archimedean solid. There are 13 Catalan solids. They are named for the Belgian mathematician Eugène Catalan, who first described them in 1865. The Catalan solids are all convex. They are face-transitive but not vertex-transitive. This is because the dual Archimedean solids are vertex-transitive and not face-transitive. Note that unlike Platonic solids and Archimedean solids, the faces of Catalan solids are not regular polygons.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.
DiceDice (: die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots (pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely.
Kite (geometry)In Euclidean geometry, a kite is a quadrilateral with reflection symmetry across a diagonal. Because of this symmetry, a kite has two equal angles and two pairs of adjacent equal-length sides. Kites are also known as deltoids, but the word deltoid may also refer to a deltoid curve, an unrelated geometric object sometimes studied in connection with quadrilaterals. A kite may also be called a dart, particularly if it is not convex.