Uniform polyhedronIn geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive (i.e., there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent. Uniform polyhedra may be regular (if also face- and edge-transitive), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular (if neither edge- nor face-transitive). The faces and vertices need not be convex, so many of the uniform polyhedra are also star polyhedra.
Disdyakis dodecahedronIn geometry, a disdyakis dodecahedron, (also hexoctahedron, hexakis octahedron, octakis cube, octakis hexahedron, kisrhombic dodecahedron), is a Catalan solid with 48 faces and the dual to the Archimedean truncated cuboctahedron. As such it is face-transitive but with irregular face polygons. It resembles an augmented rhombic dodecahedron. Replacing each face of the rhombic dodecahedron with a flat pyramid creates a polyhedron that looks almost like the disdyakis dodecahedron, and is topologically equivalent to it.
Deltoidal hexecontahedronIn geometry, a deltoidal hexecontahedron (also sometimes called a trapezoidal hexecontahedron, a strombic hexecontahedron, or a tetragonal hexacontahedron) is a Catalan solid which is the dual polyhedron of the rhombicosidodecahedron, an Archimedean solid. It is one of six Catalan solids to not have a Hamiltonian path among its vertices. It is topologically identical to the nonconvex rhombic hexecontahedron. The 60 faces are deltoids or kites. The short and long edges of each kite are in the ratio 1:7 + /6 ≈ 1:1.
Isohedral figureIn geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B.
Tetrakis hexahedronIn geometry, a tetrakis hexahedron (also known as a tetrahexahedron, hextetrahedron, tetrakis cube, and kiscube) is a Catalan solid. Its dual is the truncated octahedron, an Archimedean solid. It can be called a disdyakis hexahedron or hexakis tetrahedron as the dual of an omnitruncated tetrahedron, and as the barycentric subdivision of a tetrahedron. Cartesian coordinates for the 14 vertices of a tetrakis hexahedron centered at the origin, are the points (±3/2, 0, 0), (0, ±3/2, 0), (0, 0, ±3/2) and (±1, ±1, ±1).
Spherical polyhedronIn geometry, a spherical polyhedron or spherical tiling is a tiling of the sphere in which the surface is divided or partitioned by great arcs into bounded regions called spherical polygons. Much of the theory of symmetrical polyhedra is most conveniently derived in this way. The most familiar spherical polyhedron is the soccer ball, thought of as a spherical truncated icosahedron. The next most popular spherical polyhedron is the beach ball, thought of as a hosohedron.
Icosahedral symmetryIn mathematics, and especially in geometry, an object has icosahedral symmetry if it has the same symmetries as a regular icosahedron. Examples of other polyhedra with icosahedral symmetry include the regular dodecahedron (the dual of the icosahedron) and the rhombic triacontahedron. Every polyhedron with icosahedral symmetry has 60 rotational (or orientation-preserving) symmetries and 60 orientation-reversing symmetries (that combine a rotation and a reflection), for a total symmetry order of 120.
DiceDice (: die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots (pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.
Conway polyhedron notationIn geometry, Conway polyhedron notation, invented by John Horton Conway and promoted by George W. Hart, is used to describe polyhedra based on a seed polyhedron modified by various prefix operations. Conway and Hart extended the idea of using operators, like truncation as defined by Kepler, to build related polyhedra of the same symmetry. For example, tC represents a truncated cube, and taC, parsed as t(aC), is (topologically) a truncated cuboctahedron. The simplest operator dual swaps vertex and face elements; e.