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Related lectures (32)
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Principle of Least Action
Covers the principle of least action, Euler-Lagrange equations, Lagrange multipliers, and variational calculus.
Coordinate Systems: Cylindrical and Spherical
Covers cylindrical and spherical coordinate systems and their applications in 3D space.
Molecular dynamics under constraints
Explores molecular dynamics simulations under holonomic constraints, focusing on numerical integration and algorithm formulation.
Coordinate Systems: Polar and Spherical
Covers polar and spherical coordinate systems, position vectors, equations of motion, and Frenet frame concepts.
Circular Motion: Acceleration
Covers conceptual questions on circular motion and acceleration, including velocity vectors and acceleration directions.
Cinématique: coordonnées sphériques
Covers kinematics and spherical coordinates, including position, velocity, and acceleration.
Special Relativity
Covers the main points of special relativity, including symmetries, transformations, 4-vectors, Maxwell equations, and proper time.
Coordinate Systems: Polar, Cylindrical, and Spherical
Explains polar, cylindrical, and spherical coordinates in physics, emphasizing their advantages in simplifying motion analysis.
Polar Coordinates: Position and Velocity
Explores polar coordinates, position, velocity, and acceleration vectors in Cartesian and polar systems, including cylindrical and spherical coordinates.
Regular Curves: Parametrization and Tangent Vectors
Explores regular curves, examples like segments and functions, and curvilinear integrals along regular curves.