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The increasing use of Virtual Reality in the treatment of phobias translates in a just as expanding need for realism in its scenes and characters. Virtual characters need to seem gifted with intelligence. A first step in achieving this is by giving them th ...
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then us ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
A method for the genetic representation of a network (100), the network having one or more devices (20, 30, 70, 80), each device comprising at least one terminal (21, 22, 23; 71, 72) connected to at least one other terminal (21, 22, 23; 71, 72, 61) by a li ...
Our component-based parametrisable font system is a newly developed font description and reproduction technology. It incorporates for each basic character shape a software method responsible for the synthesis of an instance of that character. A given font ...
Recent technological improvement in character animation has increased the number of characters that can appear in a virtual scene. Besides, skeletal and mesh structures are expected to be more complex in the future. Therefore, simulating massive characters ...
A few years ago, a perceptually-tuned grayscale character generation technique was developed in order to automatically synthesize grayscale characters looking like manually-tuned pixmap characters. Weight and contrast controlled grayscale characters are ob ...
We present a new undeniable signature scheme which is based on the computation of characters. Our signature scheme offers the advantage of having an arbitrarily short signature. Its asymptotic complexity is attractive: the asymptotic complexity of all algo ...
We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce C ...
This paper investigates the effects of geometrical factors characterizing the shape of a river basin on the features of its hydrologic response. In particular, we wonder if by measuring the hydrologic response (i.e., gauging) the salient geomorphic feature ...