Concept

Cybersex

Cybersex, also called computer sex, Internet sex, netsex and, colloquially, cyber or cybering, is a virtual sex encounter in which two or more people have long distance sex via electronic video communication (webcams, VR headsets, etc) and other electronics (such as teledildonics) connected to a computer network. Cybersex can also mean sending each other sexually explicit messages without having sex, and simply describing a sexual experience (also known as "sexting"). Cybersex is a sub-type of technology-mediated sexual interactions. In one form, this is accomplished by the participants describing their actions and responding to their chat partners in a mostly written form designed to stimulate their own sexual feelings and fantasies. Cybersex often includes real life masturbation. Environments in which cybersex takes place are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message of invitation. Non-marital, adult, consensual paid cybersex counts as illegal solicitation of prostitution and illegal prostitution in multiple US states. Non-consensual cybersex sometimes occurs in cybersex trafficking crimes. There also has been at least one rape conviction for purely virtual sexual encounters. Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems. It can also be performed using webcams, voice chat, or online games and/or virtual worlds like Second Life or VRChat. The exact definition of cybersex—specifically, whether real-life masturbation must be taking place for the online sex act to count as cybersex—is up for debate. It is also fairly frequent in online role-playing games, such as MUDs and MMORPGs, though community attitudes toward this activity vary greatly from game to game. Some online social games like Red Light Center are dedicated to cybersex and other adult behaviors. These online games are often called AMMORPGs. Cybersex may also be accomplished through the use of avatars in a multiuser software environment.

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