Concept

Diddy Kong Racing

Summary
Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Development began after the release of Killer Instinct 2, and was intended to be a real-time strategy game known as Wild Cartoon Kingdom in its early stages. As time progressed, the focus of development shifted from a Walt Disney World-influenced racing game to a unique title named Pro-Am 64, in which Nintendo had no involvement. Due to the delays of Banjo-Kazooie, Rare felt that they needed a stronger intellectual property to attract a wider audience for a game scheduled to release before Christmas 1997, thus making the decision to base a game on the character of Diddy Kong. Diddy Kong Racing received critical acclaim upon release. The graphics, audio and gameplay were the most praised aspects of the game, with minor criticism directed at the game's repetition. The game has sold 4.8 million copies since release and stands as the Nintendo 64's eighth best-selling game. A sequel named Donkey Kong Racing was in development for the GameCube, but was abandoned in August 2002, one month before Microsoft purchased Rare for £375 million. An enhanced remake for the Nintendo DS titled Diddy Kong Racing DS was released worldwide in early 2007. In Diddy Kong Racing, players can choose one of ten characters, who have access to three different vehicles: car, hovercraft and aeroplane. The car is an all-round vehicle, but it is the slowest on surfaces such as sand and water. The hovercraft is designed for both sand and water areas, but lacks in acceleration and manoeuvrability.
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