S is a statistical programming language developed primarily by John Chambers and (in earlier versions) Rick Becker and Allan Wilks of Bell Laboratories. The aim of the language, as expressed by John Chambers, is "to turn ideas into software, quickly and faithfully".
The modern implementation of S is R, a part of the GNU free software project. S-PLUS, a commercial product, was formerly sold by TIBCO Software.
S is one of several statistical computing languages that were designed at Bell Laboratories, and first took form between 1975–1976. Up to that time, much of the statistical computing was done by directly calling Fortran subroutines; however, S was designed to offer an alternate and more interactive approach, motivated in part by exploratory data analysis advocated by John Tukey. Early design decisions that hold even today include interactive graphics devices (printers and character terminals at the time), and providing easily accessible documentation for the functions.
The first working version of S was built in 1976, and operated on the GCOS operating system. At this time, S was unnamed, and suggestions included ISCS (Interactive SCS), SCS (Statistical Computing System), and SAS (Statistical Analysis System) (which was already taken: see SAS System). The name 'S' (used with single quotation marks until 1979) was chosen, as it was a common letter in the suggestions and consistent with other programming languages designed from the same institution at the time (namely the C programming language).
When UNIX/32V was ported to the (then new) 32-bit DEC VAX, computing on the Unix platform became feasible for S. In late 1979, S was ported from GCOS to UNIX, which would become the new primary platform.
In 1980 the first version of S was distributed outside Bell Laboratories and in 1981 source versions were made available. In 1984 two books were published by the research team at Bell Laboratories: S: An Interactive Environment for Data Analysis and Graphics (1984 Brown Book) and Extending the S System.
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Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules for syntax and semantics. There are thousands of programming languages and new ones are created every year. Few languages ever become sufficiently popular that they are used by more than a few people, but professional programmers may use dozens of languages in a career. Most programming languages are not standardized by an international (or national) standard, even widely used ones, such as Perl or Standard ML (despite the name).
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is x = expr (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is x := expr (originally ALGOL 1958, popularised by Pascal).
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EPFL2000
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