Concept

Hitman: Codename 47

Summary
Hitman: Codename 47 is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows in November 2000. In the game, players control Agent 47, a genetically enhanced human clone who is rigorously trained in methods of murder. Upon escaping from his testing facility, 47 is hired by the International Contract Agency (ICA), a global contract killing organisation. His missions take him to locations in Asia, Europe, and South America to assassinate wealthy and decadent criminals, who at first seem to share no connections with each other, but are soon revealed to have all played a role in a larger conspiracy. The gameplay revolves around finding ways to stealthily reach and eliminate each target; to this end, players can make use of various tools, including disguises and suppressed weaponry. However, some levels are more action-focused and do not feature stealth as a possibility, instead playing like a traditional third-person shooter. Codename 47 received mixed reviews from critics, who praised the unique approach to stealth gameplay, considered revolutionary at the time, but criticized its difficulty and controls. It sold over 500,000 units by 2009. The game went on to launch the Hitman video game franchise, beginning with the first sequel, Hitman 2: Silent Assassin, in 2002. Hitman: Codename 47 is presented from the third-person perspective, but the control setup is similar to a first-person shooter as 47's movements are restricted to turning, strafing and moving forward. Each level takes place in a semi-open world environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47's assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so.
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