Related publications (18)

Toroidal families and averages of L-functions, I

Philippe Michel

We initiate the study of certain families of L-functions attached to characters of subgroups of higher-rank tori, and of their average at the central point. In particular, we evaluate the average of the values L( 2 1 , chi a )L( 21 , chi b ) for arbitrary ...
Polish Acad Sciences Inst Mathematics-Impan2024

Method of handwritten character recognition confirmation

Thibault Lucien Christian Asselborn, Wafa Monia Benkaouar Johal

The present invention concerns a method for an artificial neural network to confirm the recognition of handwritten characters produced by a user. The method comprising: training (21) the artificial neural network with a training data set comprising a first ...
2019

Devanagari Character Recognition towards natural Human-Computer Interaction

Pulkit Goyal, Sapan Diwakar

Human-computer interaction is a growing research area. There are several ways of interaction with the computer. Handwriting has continued to persist as a means of communication and recording information in the day to day life even with the introduction of ...
2010

Gaze Behaviors for Virtual Crowd Characters

Daniel Thalmann, Jonathan Maim, Helena Stephanie Grillon Le Gallennec, Barbara Yersin

Nowadays, crowds of virtual characters are used in many domains such as neurosciences, psychology, and computer sciences. Since as human beings, we are natural experts in human being representation and movement, it makes it that much harder to correctly mo ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2009

Making Them Remember-Emotional Virtual Characters with Memory

The search for the perfect virtual character is on, but the moment users interact with characters, any illusion that we’ve found it is broken. Adding memory capabilities to models of human emotions, personality, and behavior traits is a step toward a more ...
Institute of Electrical and Electronics Engineers2009

Simulating gaze attention behaviors for crowds

Daniel Thalmann, Helena Stephanie Grillon Le Gallennec

Crowd animation is a topic of high interest which offers many challenges. One of the most important is the trade-off between rich, realistic behaviors, and computational costs. To this end, much effort has been put into creating variety in character repres ...
Wiley-Blackwell2009

Eye Contact as Trigger for Modification of Virtual Character Behavior

Daniel Thalmann, Helena Stephanie Grillon Le Gallennec

The increasing use of Virtual Reality in the treatment of phobias translates in a just as expanding need for realism in its scenes and characters. Virtual characters need to seem gifted with intelligence. A first step in achieving this is by giving them th ...
2008

Method and device for the genetic representation and evolution of networks

Dario Floreano, Claudio Mattiussi

A method for the genetic representation of a network (100), the network having one or more devices (20, 30, 70, 80), each device comprising at least one terminal (21, 22, 23; 71, 72) connected to at least one other terminal (21, 22, 23; 71, 72, 61) by a li ...
2007

Interactive techniques for motion deformation of articulated figures using prioritized constraints

Benoît Le Callennec

Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
EPFL2006

Dynamical structure, bonding, and thermodynamics of the superionic sublattice in alpha-AgI

Nicola Marzari

We characterize the superionic phase transition and the lattice and electronic structures of the archetypal type-I superionic conductor alpha-AgI using extensive first-principles molecular dynamics calculations. We find that superionicity is signaled by a ...
2006

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