PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
CS-450: Algorithms IIA first graduate course in algorithms, this course assumes minimal background, but moves rapidly. The objective is to learn the main techniques of algorithm analysis and design, while building a reper
CS-491: Introduction to IT consultingThis course is an introduction to the alignment of enterprise needs with the possibilities offered by Information Technology (IT). Using a simulated business case, we explore how to define the require
ME-443: Hydroacoustic for hydropower plantsIntroduction to pressure wave propagation phenomena in hydraulic circuits, water hammer calculations, transient behaviour of hydroelectric plants, 1D numerical simulation of the dynamic behaviour of F
DH-406: Machine learning for DHThis course aims to introduce the basic principles of machine learning in the context of the digital humanities. We will cover both supervised and unsupervised learning techniques, and study and imple
DH-405: Foundations of digital humanitiesThis course gives an introduction to the fundamental concepts and methods of the Digital Humanities, both from a theoretical and applied point of view. The course introduces the Digital Humanities cir
CS-213: Human computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.