Course

HUM-304: Video games and society

Summary

Ce cours constitue une introduction à l'approche sociologique de la culture à travers l'analyse du secteur des jeux vidéo. Il mobilise les principales approches de l'analyse de la production et des publics pour comprendre ses usages et ses logiques économiques.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.