Counterfactual conditionalCounterfactual conditionals (also subjunctive or X-marked) are conditional sentences which discuss what would have been true under different circumstances, e.g. "If Peter believed in ghosts, he would be afraid to be here." Counterfactuals are contrasted with indicatives, which are generally restricted to discussing open possibilities. Counterfactuals are characterized grammatically by their use of fake tense morphology, which some languages use in combination with other kinds of morphology including aspect and mood.
Material conditionalThe material conditional (also known as material implication) is an operation commonly used in logic. When the conditional symbol is interpreted as material implication, a formula is true unless is true and is false. Material implication can also be characterized inferentially by modus ponens, modus tollens, conditional proof, and classical reductio ad absurdum. Material implication is used in all the basic systems of classical logic as well as some nonclassical logics.
Indicative conditionalIn natural languages, an indicative conditional is a conditional sentence such as "If Leona is at home, she isn't in Paris", whose grammatical form restricts it to discussing what could be true. Indicatives are typically defined in opposition to counterfactual conditionals, which have extra grammatical marking which allows them to discuss eventualities which are no longer possible. Indicatives are a major topic of research in philosophy of language, philosophical logic, and linguistics.
Strong and weak typingIn computer programming, one of the many ways that programming languages are colloquially classified is whether the language's type system makes it strongly typed or weakly typed (loosely typed). However, there is no precise technical definition of what the terms mean and different authors disagree about the implied meaning of the terms and the relative rankings of the "strength" of the type systems of mainstream programming languages.
Dynamic programming languageIn computer science, a dynamic programming language is a class of high-level programming languages, which at runtime execute many common programming behaviours that static programming languages perform during compilation. These behaviors could include an extension of the program, by adding new code, by extending objects and definitions, or by modifying the type system. Although similar behaviors can be emulated in nearly any language, with varying degrees of difficulty, complexity and performance costs, dynamic languages provide direct tools to make use of them.