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Lecture
Programming in C: Basics and Practice
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Related lectures (30)
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Pointers and Arrays: Arithmetic, Buffer Overflow
Covers the arithmetic of pointers, the relationship between pointers and arrays, and the concept of buffer overflow in C programming.
Data Structures: Arrays and Functions
Introduces working with dynamic arrays in C++ to model temperatures and calculate average and maximum values.
Advanced Types in C: Unions and Bit Fields
Discusses advanced types in C, focusing on unions, bit fields, and their associated modifiers and operators.
Tail Calls: Optimization Techniques
Explores tail call optimization in functional programming, discussing trampolines, Baker's technique, and more.
Grafcet: Programming in C
Covers the programming of a Grafcet in C, including examples like programming a drill.
Microcontrollers: Programming and Applications
Delves into microcontrollers, their programming, and practical applications, offering hands-on exercises and real-world examples.
Optimizing Vector Performance: Best Practices
Covers best practices for optimizing vector performance in C++, including using arrays instead of vectors when the size is known and reserving capacity in advance.
Linker and Loader: Understanding Compilation in C
Explains the roles of linker and loader in C programming, focusing on separate compilation and the creation of executable files.
Pointers: Strings, Functions, Casting
Covers pointers to strings, functions, and casting in C programming.
Programming in C-Arduino: LED Displays
Explores the basics of programming in C for Arduino, focusing on LED displays.