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This lecture introduces the course objectives, covering the design of systems as products, emphasizing the importance of relevance and functionality. Students will learn through hands-on practice, experiencing a full product design cycle and working in teams to develop essential skills. The course includes topics such as propulsion, size selection, scalability, and key engineering concepts. Students will engage in project phases, team meetings, and coaching sessions, focusing on creativity, brainstorming, and problem-solving. Grading is based on prototype development, presentation skills, report content, and innovative aspects. The lecture also highlights the teaching philosophy of learning by doing and the organizational aspects of the course.