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Lecture
Digital Humanities and Game Studies
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Related lectures (7)
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Video Game Analysis: Structures and Mechanics
Explores video game analysis, covering representations, ludic structures, code, and the importance of narratives in game studies.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Game Design: Theory and Practice
Explores game design theory and practice, online resources, and the synergy between scientific research and the video game industry.
Error Management in LabVIEW
Emphasizes error management in LabVIEW, source file analysis, and program execution with Xcode.
Learning-aided Program Reasoning
Explores bug-finding, verification, and the use of learning-aided approaches in program reasoning, showcasing examples like the Heartbleed bug and differential Bayesian reasoning.
History and Experience of Video Games
Delves into the historical evolution and diverse experiences of video games, exploring themes, audiences, and gaming technologies.
Press and Methodologies: Analyzing Sources and Swiss Foreign Policy
Explores analyzing sources in Swiss foreign policy during the Cold War and the consequences of the Second World War.