CosmologyCosmology () is a branch of physics and metaphysics dealing with the nature of the universe. The term cosmology was first used in English in 1656 in Thomas Blount's Glossographia, and in 1731 taken up in Latin by German philosopher Christian Wolff, in Cosmologia Generalis. Religious or mythological cosmology is a body of beliefs based on mythological, religious, and esoteric literature and traditions of creation myths and eschatology. In the science of astronomy, cosmology is concerned with the study of the chronology of the universe.
Share (finance)In financial markets, a share (sometimes referred to as stock) is a unit of equity ownership in the capital stock of a corporation, and can refer to units of mutual funds, limited partnerships, and real estate investment trusts. Share capital refers to all of the shares of an enterprise. The owner of shares in a company is a shareholder (or stockholder) of the corporation. A share is an indivisible unit of capital, expressing the ownership relationship between the company and the shareholder.
Mobile appA mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on desktop computers, and web applications which run in mobile web browsers rather than directly on the mobile device.
Cosmological constantIn cosmology, the cosmological constant (usually denoted by the Greek capital letter lambda: Λ), alternatively called Einstein's cosmological constant, is the constant coefficient of a term that Albert Einstein temporarily added to his field equations of general relativity. He later removed it. Much later it was revived and reinterpreted as the energy density of space, or vacuum energy, that arises in quantum mechanics. It is closely associated with the concept of dark energy.
Video gameA video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.