Type systemIn computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type (for example, integer, floating point, string) to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.
Natural unitsIn physics, natural units are physical units of measurement in which only universal physical constants are used as defining constants, such that each of these constants acts as a coherent unit of a quantity. For example, the elementary charge e may be used as a natural unit of electric charge, and the speed of light c may be used as a natural unit of speed. A purely natural system of units has all of its units defined such that each of these can be expressed as a product of powers of defining physical constants.
Conversion of unitsConversion of units is the conversion between different units of measurement for the same quantity, typically through multiplicative conversion factors which change the measured quantity value without changing its effects. Unit conversion is often easier within the metric or the SI than in others, due to the regular 10-base in all units and the prefixes that increase or decrease by 3 powers of 10 at a time. The process of conversion depends on the specific situation and the intended purpose.
Type safetyIn computer science, type safety and type soundness are the extent to which a programming language discourages or prevents type errors. Type safety is sometimes alternatively considered to be a property of facilities of a computer language; that is, some facilities are type-safe and their usage will not result in type errors, while other facilities in the same language may be type-unsafe and a program using them may encounter type errors.
File systemIn computing, a file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified.