Lecture

Information Encoding: Compression, Error Correction, Cryptography

Description

This lecture covers the theory of information, focusing on compression to make messages shorter, error correction to protect messages, and cryptography to make messages unreadable by third parties. A game interface simulates an agent learning to secure and compress data through interactive mini-games. The session aims to introduce players to cryptography and data compression in a simple and mysterious way. The gameplay involves understanding concepts like the Caesar cipher and applying them in interactive challenges. The lecture also explores the study of infectious phenomena, applying the SIR model to COVID-19, and the mechanics of a strategy game related to epidemiology.

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