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This lecture explores Extended Reality (XR), including Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and the Metaverse. It covers the concepts of digital images superimposed on real objects, 3D computer-generated worlds, and the merging of real and virtual worlds. The lecture discusses the applications of XR in business, navigation, health, and performance monitoring. It also delves into the immersive nature of XR environments and the educational potential of XR in creating realistic training environments and enabling cognitive processes for knowledge acquisition.