Invariant (physics)In theoretical physics, an invariant is an observable of a physical system which remains unchanged under some transformation. Invariance, as a broader term, also applies to the no change of form of physical laws under a transformation, and is closer in scope to the mathematical definition. Invariants of a system are deeply tied to the symmetries imposed by its environment. Invariance is an important concept in modern theoretical physics, and many theories are expressed in terms of their symmetries and invariants.
Covariance and contravariance of vectorsIn physics, especially in multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometric or physical entities changes with a change of basis. In modern mathematical notation, the role is sometimes swapped. A simple illustrative case is that of a vector. For a vector, once a set of basis vectors has been defined, then the components of that vector will always vary opposite to that of the basis vectors. A vector is therefore a contravariant tensor.
TensorIn mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects related to a vector space. Tensors may map between different objects such as vectors, scalars, and even other tensors. There are many types of tensors, including scalars and vectors (which are the simplest tensors), dual vectors, multilinear maps between vector spaces, and even some operations such as the dot product.
Tensor calculusIn mathematics, tensor calculus, tensor analysis, or Ricci calculus is an extension of vector calculus to tensor fields (tensors that may vary over a manifold, e.g. in spacetime). Developed by Gregorio Ricci-Curbastro and his student Tullio Levi-Civita, it was used by Albert Einstein to develop his general theory of relativity. Unlike the infinitesimal calculus, tensor calculus allows presentation of physics equations in a form that is independent of the choice of coordinates on the manifold.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.