ParabolaIn mathematics, a parabola is a plane curve which is mirror-symmetrical and is approximately U-shaped. It fits several superficially different mathematical descriptions, which can all be proved to define exactly the same curves. One description of a parabola involves a point (the focus) and a line (the directrix). The focus does not lie on the directrix. The parabola is the locus of points in that plane that are equidistant from the directrix and the focus.
Degenerate conicIn geometry, a degenerate conic is a conic (a second-degree plane curve, defined by a polynomial equation of degree two) that fails to be an irreducible curve. This means that the defining equation is factorable over the complex numbers (or more generally over an algebraically closed field) as the product of two linear polynomials. Using the alternative definition of the conic as the intersection in three-dimensional space of a plane and a double cone, a conic is degenerate if the plane goes through the vertex of the cones.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
AsymptoteIn analytic geometry, an asymptote (ˈæsɪmptoʊt) of a curve is a line such that the distance between the curve and the line approaches zero as one or both of the x or y coordinates tends to infinity. In projective geometry and related contexts, an asymptote of a curve is a line which is tangent to the curve at a point at infinity. The word asymptote is derived from the Greek ἀσύμπτωτος (asumptōtos) which means "not falling together", from ἀ priv. + σύν "together" + πτωτ-ός "fallen".
Cross productIn mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming.