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Lecture
Introduction to Rhino
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Related lectures (31)
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Blender interactive demo: building a castle
Showcases an interactive Blender demonstration focusing on building a castle through modeling, sculpting, and editing a cone mesh.
Lighting and Rendering in Rhino
Explores lighting, rendering, and Vray novelties in Rhino, covering directional, rectangular, and punctual lights.
Physically-based Differentiable Rendering
Covers Physically-based Differentiable Rendering in the context of Realistic Graphics Lab at EPFL, exploring its applications and future potential.
Rasterization Algorithms: Bresenham Algorithm
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Covers rendering techniques, transformations, and geometric content basics, preparing students for the upcoming exam and introducing advanced graphics concepts.
3D Surface Representations: Signed Distance Fields
Explores 3D surface representations using Signed Distance Fields and their applications in various fields.
Advanced Rhino Transformations
Covers advanced transformations in Rhino, including grid magnetism, ortho, flatness, snaps, and smart manipulator.
Procedural Modeling: Synthesizing Complex Functions
Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
CloudCompare: Rotations and Functions
Introduces tools for manipulating and analyzing 3D point clouds using CloudCompare software.
Procedural Models: L-Systems
Explores procedural models, focusing on L-systems to generate intricate graphical patterns resembling natural structures.