This lecture covers the principles of model-based deep reinforcement learning, focusing on Monte Carlo Tree Search (MCTS) and its applications. The instructor explains the structure of decision trees, including root, internal, leaf, and terminal nodes, and how these concepts relate to game strategies. The lecture introduces AlphaZero and MuZero, highlighting their success in various games through self-play and MCTS. The instructor discusses the iterative process of action selection, expansion, and backpropagation in MCTS, emphasizing the importance of neural networks in evaluating game states. The lecture also touches on the role of expert knowledge in guiding MCTS and the significance of intrinsic motivation for efficient exploration in reinforcement learning. The discussion includes various success stories in deep reinforcement learning, illustrating the effectiveness of these models in complex decision-making scenarios. Overall, the lecture provides a comprehensive overview of advanced techniques in reinforcement learning, showcasing their practical applications in gaming and beyond.