This lecture covers the transition from discussing general concepts about Thymio to programming it using the VPL graphical language, starting with basic challenges and gradually moving to more advanced concepts.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Covers the basics of programming, including the development cycle of a program, strong typing, data storage in Java variables, and primitive data types.