This lecture explores the concepts of architectural and object processing in digital humanities. Topics include different processing methods, such as modeling and sampling, procedural approaches for generating cities and architecture, and the challenges of combining various methods. The lecture delves into tools like Sketchfab, Quixel Megascans, and 3D model repositories, as well as techniques like photogrammetry and lidar for creating 3D models. It also covers geodetic registration, cloud point problems, scale and resolution considerations, and the use of vector and polygon models. The lecture concludes with discussions on octrees, global indexing, space-time indexation, and the concept of inverse procedural modeling.